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I knew some of the downfalls of the game coming in so knew to focus some on melee and I still did firearms even if it was clunky. Some of the clunky was from FPS-RPG always being a bit clunky (Issues mixing user FPS skills with the in game character stats) and from a early source engine. Once I got the shotgun firearms worked fine as secondary to my sword or sledge. I really need to play through with the less physical skills and mess with the vampire magic (I mainly used trance and suicide) but like regular RPGs I go for using swords/bows over magic.
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Since I did focus on combat there were only a few reloads here and there. I didn't really have trouble until the end game where it went from fighting a few or 1 strong enemy to fight hordes of unending enemies. It went from being an RPG to being a button masher combat game. It wasn't due to bugs or a early version of the source engine. It was the game design that changed. They took the time to build those levels and place the enemies so it wasn't just a rush job. They could have just closed the story another way or used simpler end level quests instead of running the gauntlet over and over.
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I really enjoyed the more modern city environment of the game. I didn't even mind the sewer level that so many hated or the first few hong kong levels but I could feel the above mentioned change in the game. I do so it as the mark where the game quality/design changes but I was expected the hordes in the sewer not a few quests out from it. So I switched to god mode to finish it off so I could at least see some of the endings.
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I do plan on replaying at least the first half of the game with different characters to see how it plays out. I also want to try one of the newer fan patches as mine is very old. Not sure if I want to use the patch that adds additional content or just the one that focuses on bug squashing.
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